![]() it worked in full screen and there was a. ganeshts: The NAND part of the quoted tweet is factually wrong. so i downloaded the game it finally finished and i fired up the game using my 19220x1200 monitor.RyanSmithAT: As an aside, this is the most visible use of AMD's new "together we advance_" branding to date.RyanSmithAT: And if you need to poke the GPU, NVIDIA has Nsight.1 HDMI to local tv, other hdmi to this hdmi extender. RyanSmithAT: While nothing's been officially announced, I noticed a bit ago that updated their AdaptiveSync FAQ. Worked immediately out of box.My set up is Directv box in my laundry/craft room to Firefold 1x2 edid splitter.RyanSmithAT: This is notable because previously, when AdaptiveSync was announced in May, the group believed that such testing wa….RyanSmithAT: VESA has previously indicated that they want to move more quickly on updating display performance standards to fix….gavbon86: I'm not surprised tbh, but hopefully after it, it's onwards and upwards!. ![]() gavbon86: Wishing you all the best and I hope you have a blast.gavbon86: A ridiculous way of determining the value of a graphics card is VRAM.gavbon86: Would I be eligible for a rebate on the missing VRAM if I brought in 10 x NVIDIA GeForce GTX 970s?.All of our benchmark results can also be found in our benchmark engine, Bench. Mouse over the other graphs underneath to see 99th percentile frame rates and 'Time Under' graphs, as well as results for other resolutions. Results are averaged across four runs and we report the average frame rate, 99 th percentile frame rate, and time under analysis.įor all our results, we show the average frame rate at 1080p first. We run the benchmark at 1080p and a native 4K, using our 4K monitors, at the Ultra preset. The graphics settings include standard options such as Graphical Quality, Lighting, Mesh, Motion Blur, Shadow Quality, Textures, Vegetation Range, Depth of Field, Transparency and Tessellation. The title has an in-game benchmark, for which we run with an automated script implement the graphics settings, select the benchmark, and parse the frame-time output which is dumped on the drive. This form of natural oversampling was designed to let the user experience a truer vision of what the developers wanted, assuming you had the graphics hardware to power it but had a sub-4K monitor. At the time, SoM was unique, offering a dynamic screen resolution setting allowing users to render at high resolutions that are then scaled down to the monitor. The main story itself was written by the same writer as Red Dead Redemption, and it received Zero Punctuation’s Game of The Year in 2014.Ī 2014 game is fairly old to be testing now, however SoM has a stable code and player base, and can still stress a PC down to the ones and zeroes. Produced by Monolith and using the LithTech Jupiter EX engine and numerous detail add-ons, SoM goes for detail and complexity. This video is exclusively for educational purposes and is all done in fair use.The next title in our testing is a battle of system performance with the open world action-adventure title, Middle Earth: Shadow of Mordor (SoM for short). HDD: 2x 2 TB Seagate Barracuda ST2000DM001 (64 MB/7200 RPM SATA III) GPU: 2x MSI GeForce GTX 760 Twin Frozr OC 2GB Gaming Edition SLI Graphics: NVIDIA GeForce GTX 660 | AMD Radeon HD 7950ĬPU: Intel Core i7-3770K 3.50GHz Overclocked 4.5GHz Graphics: NVIDIA GeForce GTX 460 | AMD Radeon HD 5850 Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz If you enjoy my videos please rate, comment and subscribe!įight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth. Middle-earth: Shadow of Mordor PC Gameplay HD 1080P
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